Designing a mobile OS
Designing a mobile OS for resource-constrained communities
Pitched to classmates an idea for an operating system built for users in the Global South and resource-constrained areas in general.
Led design system and design language creation with background research and experiences of those in developing countries.
Designed features based on user groups needs such as a native dark mode for energy efficiency and native integration for mobile money.
Designed prototypes in Figma.
Created Hi-Fi prototypes of 13 screens.
Presented work to class and panel of industry professionals.